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Playing a computer game can teach us a lot about a specific subject. Writing a computer game can help us look even deeper at the subject theme of the game. Computer Scientist Yiorgos Chrysanthou demonstrated this at TEDx University of Nicosia through a specific example, using 19th century Nicosia as the subject. Yiorgos L. Chrysanthou is an Associate Professor at the Computer Science Department of the University of Cyprus, where he is heading the Graphics and Hypermedia lab. He received his PhD from Queen Mary and Westfield College and taught for several years at University College London before returning back home. Yiorgos has published over 65 papers in journals and international conferences on computer graphics and virtual reality and is a co-author of the book "Computer Graphics and Virtual Environments: From Realism to Real-Time", (Addison-Wesley 2001 + China Machine Press 2004). He has been an invited speaker and a program chair for several international conferences and has attracted funding for over 20 research proposals. Yiorgos is currently working on augmented reality, 3D modeling, character simulation, affective computing and serious games. He is also the director, at UCY, of the MSc in Computer Games and Interactive Technologies. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx