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State trees take the best of behavior trees ands State machines and combine them into 1 grand new system. It's main use is A.I. behavior but you can use this for a lot more than just that. In this course we'll go over all the important features and how to use them with the context of building A.I. Wishlist my game on steam! : https://store.steampowered.com/app/32... Timecodes : 00:00:00 introduction 00:19:35 All about States 00:37:36 Transitions 00:55:43 Global tasks and Ecaluators 01:11:21 State Cooldown Checks (pre 5.5.4 fix) 01:26:18 State Utility picker (5.5+) 01:40:12 SubTrees 01:52:42 Transition Events Project files: Patreons : / 123142739 Youtube Members : / @thegamedevcave Get Jetbrains IDEs (including Rider) the first 3 months for free with my code : GameDevCave https://www.jetbrains.com/store/redeem/ Join the discord for any help you need! : / discord Join this channel to get access to perks: / @thegamedevcave support the channel and development over on patreon : / thegamingcaves Get personalized Coaching : https://www.fiverr.com/s/2P9GaN