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Level Name : City in the Depth Level Author : wisztom, Martin Created On : October 26, 2025 Is it a bird? Is it a plane? No, it's wisztom and Martin with their magnus opus level based on the Atlantis city submerged in the depth conquered by the Eye monsters. So guess what!! Brand new enemies, brand new tileset, completely off beat and really cool boss fight with new guidelines, breathtakingly amazing background of the Atlantis, suburbs with houses and mansions with bookshelves, chandeliers, colorful windows and voltage switches and last but not the least a nuclear reactor area where the main mission of Claw lies on. And not just that, there are even several new multiplayer curses with completely novel capabilities bringing out even more fun in multiplayer gameplays. Plus the saving system and the achievements system is also available like in RotSA but even more than what we have seen there. Explore the beauty of the City in the Depth through this video along with me guiding to a perfect score in this masterpiece of a level!! Hearty congratulations to the Polish community who worked on this level as a team and eventually brought out a release in 2025 which is already overwhelming with great levels. First of all, wisztom has put in tremendous hard work to pull off all those innovative mechanisms and bring out the creativity in almost every inch of the level with the best ever usage of CH logics and graphics (the water level mechanisms stand out to be one of the best CH logics to exist) Martin has made a comeback to level designing after a long time through designing a beautifully crafted tileset which has literally covered all the aspects needed for the Atlantis - be it the rocky caves or the white pilllars along with the water channel tubes, or the perfectly detailed concrete mansions which even have bookshelves and interesting window design plus the amazing dual background that gives the surreal mystic feel. Apart from them, Taurus has also contributed to the graphic of the boss Areti who is supposedly our guide through this mission and tests the endurance of Claw While kudos the CrazyHook experts Zax and TSxD for their ably support to the authors along with the gameplay support from Teo Phil, TSxD and Szyszul, this ultimately brings up a wholesome level which is absolutely marvelous both in aesthetics and innovation. Great job by the Polish community and in particular the mainstays wisztom and Martin who made it possible for the release of such an epic level after over 7 years of hardwork.