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⬇️ Download the full project files and support the channel: / alizoh In this video (Part 21) we begin building a full Skill/Talent Tree system on top of the Gameplay Ability System. We define what a talent actually is, create talent data assets, and build a Talent Tree Component that becomes the single system responsible for granting and leveling talents in a clean, authoritative way. By the end of this tutorial, you’ll: ✔️ Define talents using data assets ✔️ Create a Talent/Skill Tree Component to grant and level talents ✔️ Implement passive talents using Gameplay Effects ✔️ Grant and level abilities through talents or skills ✔️ Set ability levels directly from the talent system ✔️ Establish a scalable foundation for a full talent/skill tree There is an EXTENDED TUTORIAL where we go much deeper into the talent system, adding production-level features like prerequisite talents, blocking talents, per-level descriptions, polished UI, and saving/loading player talents. Available on Patreon through the link below. ✨ Support the channel & get exclusive perks on Patreon: / alizoh Watch the full Gameplay Ability System series here → • Gameplay Ability System (GAS) Course | UE5 🤖 Join the Discord Community: / discord Chapters: 00:00 What we'll be doing in the next 4 parts 02:00 What is a talent? 07:06 Creating our first "Passive" Talent 10:50 How Effects scale with Level 13:46 Creating a "Triggered" Talent 15:42 Setting up the "Talent Tree Component" 20:49 How to grant new Talents? 40:20 How to level up granted Talents? 01:07:09 What's coming up next? 🚀 About the Series This Unreal Engine GAS tutorial series covers everything you need to master the Gameplay Ability System: Abilities, attributes, effects, gameplay tags & cues Building modular & reusable abilities Custom ability tasks and base ability classes Handling multiplayer Granting Ability Sets Cooldowns, costs, and more... Perfect for anyone building an RPG, MOBA, shooter, or multiplayer game in Unreal Engine 5. 🔔 Don’t forget to like, subscribe, and turn on notifications so you don’t miss the next part of the series! #UnrealEngine #GameplayAbilitySystem #UnrealGAS #UnrealEngineTutorial #GameDev