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Episode #3 of Yahtzee: Beat the Runtime brings a new album, a slightly bigger workload, and the same brutal rulebook: one Yahtzee game per track, each game trying to beat that song’s runtime in seconds — and then everything has to add up to beat the album’s full runtime. Tonight’s pick is an early-80s ten-track set, which means an extra game compared to the first two episodes… and a higher “Yahtzee Frenzy” target to chase. On paper, it looks manageable — the track lengths are tighter and more uniform — but as always, the dice have their own ideas about what’s “reasonable.” This episode has it all: early momentum, mid-episode adversity, on-the-fly strategy debates, the ever-present threat of a misclick, and the ongoing realization that this series is basically a math contest disguised as “relaxing” entertainment. There’s also a brief cameo from a certain four-legged studio assistant who decides the final track is the perfect time to clock in. No music in the background (for obvious reasons). No mercy from the dice (for obvious reasons). Just ten games, one runtime, and the pursuit of perfection continuing one roll at a time. Drop your album suggestions below — we’ll keep adding to the list and keep chasing that elusive 100. #JohnWyattEdgar #JWEPlays #YahtzeeBeatTheRuntime #Yahtzee #DiceGames #Probability #AlbumChallenge #MusicAndGames #MusicNerd #ChallengeSeries #LateNightYahtzee #TomPettyAndTheHeartbreakers #HardPromises #LastAlbumWithOriginalDice