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Extended reality (XR) is a catch-all term that covers virtual reality (VR), augmented reality (AR), and mixed reality (MR). In the very simplest terms, VR involves putting on a headset to enter a fully immersive, 3D digital environment, AR involves using a phone or glasses to overlay computer images on top of the real world, and MR can be a combination of both technologies. Although they achieve it in different ways, they all involve new ways of interacting and experiencing our increasingly digital world. As more and more of our lives – work, socializing, shopping, entertainment – move online, these new ways of interfacing with reality mean we can experience them in ways that are richer and more immersive. In working and professional environments, this means a greater ability to collaborate on projects with colleagues in digital spaces. In entertainment, it means games and activities that feel more “real” than ever before. This digitization of our lives has accelerated greatly since the start of the pandemic, leading to a growth in interest and innovation around XR and virtual worlds. So here’s a look at some of the key trends that are involved, and how we can expect them to continue shaping our lives throughout 2022 and beyond:XR and the metaverseSometimes called Web 3.0 (or social media 2.0), the metaverse is a concept that’s the focus of a lot of excitement right now - see Facebook’s recent rebrand to Meta. This is likely to remain the case throughout 2022. Although the metaverse doesn’t have to exclusively exist in XR, it’s the version of it that does that’s getting the most attention. This is because more immersive, experiential environments are central to the whole concept – something that XR interfaces lend themselves to very well. The truth is that no one exactly knows what the metaverse will look like if predictions that it will play a big part in our lives turn out to be correct. But Meta’s focus on the VR aspects (through its hardware brand Oculus) means that it’s likely to be a core feature. 3D environments, avatars, and gamification – three fundamental aspects of the concept – all fit well with VR interfaces. And AR, too, with its potential to blur the distinction between virtual and real worlds, is another idea that meshes well with the metaverse concept. 2022 should see the release of Meta’s Horizon platform, giving people their first taste of what the metaverse could become, and VR will be the window through which they experience it. More advanced headsets and hardwareLike any technology, the hardware needed to access virtual reality gets smaller and more powerful as time goes on. This is particularly beneficial to the uptake of that technology, when we’re talking about devices that need to be strapped to our heads! As well as lighter VR headsets, AR devices will get lighter, too – California startup Mojo Vision has already demonstrated the potential for AR contact lenses that project information directly onto the retina. All data is taken from the source: http://forbes.com Article Link: https://www.forbes.com/sites/bernardm... #vr #newstv #usanewstoday #newstodayworld #newstodayupdate #newstodaycnn #