У нас вы можете посмотреть бесплатно Comparing character animations: Imported directly into Unity vs. exported through Blender или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this episode, the story takes an unexpected turn — pulling our character back to Blender for a closer look at animation workflow. This episode begins a new 3-part mini-series, following the Sit To Work season already published on this channel — blending storytelling with real Unity and Blender development. What this episode covers: • Comparing Mixamo animations imported directly into Unity vs. exported through Blender • Exporting a character with baked animation from Blender • Why the character’s origin point matters for grounded movement • Fixing inconsistent leg behavior and avoiding unnecessary animation tweaking • A cleaner animation pipeline that saves time inside Unity Along the way, we uncover what caused the strange walking behavior seen in earlier episodes — and how exporting animations through Blender resolves it. ▶ Watch the full Sit To Work mini-season: EP1 – First Steps EP2 – Have A Seat EP3 – Moving Forward • EP 1/3: First Steps | Mouse Click Movement... 🎮 Extras & Support Raw Blender footage, scripts, and project assets are available on Patreon: 👉 https://patreon.com/survivalsprint?ut... Thanks for watching — and follow along for what happens after Blender.