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Controlling player jumps from and sticking to the ground Try out the demo at https://nickmaltbie.com/OpenKCC GitHub project at https://github.com/nicholas-maltbie Open-Source Kinematic Character Controller Series Playlist - • Open-Source Kinematic Character Controller... Project documentation - https://nickmaltbie.com/OpenKCC/docs How a player jumps in a virtual environment is a more complex topic than I initially expected, and it has been a constant point of change and improvement in the OpenKCC Project throughout its development. I was even able to find and fix a few bugs in the character jump mechanics while making this video. This project is fully open source and there is a simplified version of the Kinematic Character controller in the project called SimplifiedKCCWithJump.cs stored here https://github.com/nicholas-maltbie/O... Chapters: Intro 0:00 Character Controllers 0:22 What is a Jump 1:03 Types of Jumps 1:37 When can the Player Jump? 2:26 Sliding Down Slopes 3:12 Jumping Direction 3:56 Quality of Life Additions 4:44 Snapping Player Down 5:11 Future Additions 5:46 Code Example 6:03 Outro 6:36 Games in the order they first appear in the video: Super Mario Odyssey Pokémon: Brilliant Diamond Zelda: Breath of the Wild Celeste Overwatch Human: Fall Flat Besiege Minecraft Super Smash Bros. Ultimate Fall Guys: Ultimate Knockout #gamedev #madewithunity #gamedesign