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Diving into how physics is designed for games for creating character controller Check out the demo here https://nickmaltbie.com/OpenKCC Open Kinematic Character Controller github project https://github.com/nicholas-maltbie/O... OpenKCC Series Playlist - • Open-Source Kinematic Character Controller... This is the second video in the OpenKCC learning series discussing how physics objects work with character controllers in a virtual space. What is the difference between a kinematic, dynamic, and static object and what makes a kinematic character controller useful anyway? Previous video in series for overview of designing character controllers: • Designing Character Controllers - Kinemati... Chapters: 0:00 Intro 0:27 Physics In Games 1:03 Physics Objects 1:31 Let’s Play Some Pool 3:05 Character Controller Options 5:06 So Many to Choose From 6:00 Beyond Physics 6:38 Outro Games used in video in the order in which they first appear: Getting Over It with Bennet Foddy Tricky Towers Celeste Fall Guys: Ultimate Knockout Mario Kart 8 Minecraft Portal 2 Rocket League Rock of Ages 2 A Dark Room Sid Meier’s Civilization VI Bubble Shooter ( https://nickmaltbie.com/bubble ) #madewithunity #gamedev