У нас вы можете посмотреть бесплатно Exposing Variables to the Level Editor | Coding a 2D Game Engine in Java #21 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Join the Discord: / discord In this tutorial, I go over how to expose public and private member variables of a class to our level editor. This way we do not have to build a custom ImGui window for every variable if we do not want too, but we still can do that if we would like to. We will use Java's reflection library to find and expose these variables, and then we will use the Gson from the previous two tutorials to save and load these values, making for a mostly complete level editor. Source Code: https://github.com/codingminecraft/Ma... --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :) My Recommended Game Engine Books: Game Engine Architecture: https://www.gameenginebook.com/ Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C... Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E... Game Programming Patterns (Free): https://gameprogrammingpatterns.com/ My Recommended Beginning Game Programming Books: JavaScript Game Design: https://www.apress.com/gp/book/978143... My Recommended Java Books: Data Structures/Algorithms: https://www.amazon.com/Data-Structure... LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g... Outro Music: https://www.bensound.com/royalty-free...