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This is an original 'KQBBNP vs krp' mate in 3 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces. 3K4/5p2/8/5k2/1N6/2rP1B2/8/B6Q w - - 0 1 White to Play and Mate in 3 Chesthetica v10.67 : Selangor, Malaysia 2018.6.16 6:32:18 PM White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution. Related Books: http://amazon.com/author/azlan_iqbal