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#ff14 #finalfantasyxiv There is still lots of room for optimization here. I believe that 4 DPS comps can get the best time, but since this was set up with pugs I decided to learn it a bit with a Tank comp first. Our strategy is to pull all mobs with 1 player (here tank), then let them die so the adds reset. Other players shouldnt attack those mobs so that they all reset properly. This strat is done for 1st and 2nd boss, the Tank respawns fast and lets themself die as the Boss is engaged so they can teleport in time into the arena if they respawned around the time before sealout wall appears. In this pull you see that I decided to attack the mobs, thinking we could trim them, which forced me to die aswell to reset into the Boss arena. (Time loss) The IGT is read out manually, so I might be a bit off, feel free to correct me. I have to do this, since I'm not using any 3rd Party. Removed my Voice commentary since the Voice quality was bad due to too much Mic gain. Any Feedback is welcome :)