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What happens when you put a senior and junior Level Designer in a room with a bowl of questions? In this week’s episode of Level With Me, we find out! Associate Level Design Director Zavian Porter and Level Designer Camila Kukulski dig into their 6 years of combined experience at Ubisoft Toronto and discuss all things Level Design. From what to showcase in your portfolio, to what working at our studio is really like, and why it’s so damn challenging to design doors in video games… Watch on and find out! Have a burning question of your own? Share it with us in the comments! 0:00:32 - What is your favourite and least favourite thing about your role? 0:02:29 - What do you look for in a candidate’s resume or portfolio? 0:03:43 - Hero or villain? 0:04:19 - What is exciting about the tech you’re using? 0:05:38 - Main quest or side quests first? 0:06:07 - If life were a video game, what cheat code would you want? 0:07:05 - Why are doors so tricky to design? 0:08:24 - Stealth or guns blazing? 0:09:08 - Do you have any core memories at Ubisoft Toronto? 0:10:24 - What’s one thing you’ve learnt from the other person? ________________________________________________________ Connect with us: Facebook: / ubisofttoronto Twitter: / ubisofttoronto Instagram: / ubisofttoronto LinkedIn: / ubisoft-toronto Join us: https://toronto.ubisoft.com/jobs