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Oops! I made a 40 minute long video about Magic Carpet, the DOS game produced by the infamous Peter Molyneux in the company Bullfrog from 1994! 0:00 Magic Carpet 19:55 Hidden Worlds 21:00 Glenn Corpes 23:48 Hi-Octane 27:12 PS1 ports 31:33 Magic Carpet 2 36:44 Peter Molyneux 39:13 Final thoughts SOME BONUS FUN FACTS! The PC version also has these fun display modes to play with. There’s a 3D Anaglyph (red/blue glasses) mode which works surprisingly well as a fun toy, the depth looks surprisingly good, but you can’t really play it because the colours are washed out and you can’t actually see how much health you have as the red bar becomes invisible, and if you open the spell list it turns off with a flicker. It also has stereogram mode, but I actually can’t see this mode - either my eyes can’t do magic eye pictures or it doesn’t work, so I can’t tell you anything about it, but perhaps it simply does not work. In the blog post by Glenn Corpse he says he got the math wrong. There is also support for a virtual reality headset of the day, the manual mentions the “VFX1 stereo headset”, but I don’t have one and doubt I could get it running anyway. And I’ve never found a single video or article about magic carpet running in this thing at all, so I am incredibly curious and you bet if I had a chance to try it I would! If anyone out there has that thing, they should try magic carpet out. The original game came with a level editor which I also can’t get running - it’s called MAPHACK. It’s not included in the GOG release, but you can find it elsewhere. It's a hard program to try out now though, as it requires a very specific file type. An "LBM" file, which is an old type of image. An old program called "deluxe paint" is needed to make a file like this from what I can tell, so I downloaded the dos program and saved an image. But it didn’t work at all, but all it’s supposed to do is take in an image to use as a heightmap, and change the first level into that. Music used: Magic Carpet, Magic Carpet 2 and Hi-Octane by Bullfrog Battle Engine Aquila soundtrack composed by Nathan McCree, developed by Lost Toys WipeOut for the PC ported by Dominic Szablewski, @phoboslab: https://phoboslab.org/wipegame/ (I lost the footage I took of WipeOut on PS1 and just used this instead) References: PC Gamer article: https://www.pcgamer.com/peter-molyneu... Behind the scenes of Magic Carpet (archive): https://web.archive.org/web/201604012... Interview with developer of the terrain engine Glenn Corpes on the Geek Retrospective channel: • Interview with Programming Legend Glenn Co... His blog post about the re-release: http://glenncorpes.blogspot.com/2011/... GAMES(TM) article (archive): https://web.archive.org/web/201604012... Yogscast interview: • Christmas Livestream - Peter Molyneux Inte... An extra thing I watched about the Saturn port of Hi-Octane: • Hi-Octane (with Peter Molyneux) | Reviewin... Article about Molyneux’s beans https://www.ign.com/articles/2011/03/... My links: Webcomic: https://tapas.io/series/tara Tumblr: https://www.tumblr.com/petertowncomics itch.io: https://peter-town.itch.io/