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Welcome to this beginner tutorial for Adobe Substance 3D Painter. In this lesson you will learn the basics of the Substance Painter interface and how to apply textures to a simple toy block model. This project is perfect for students who are new to texture painting and want to understand how materials, layers, and smart masks work inside the software. This tutorial follows the workflow and lessons found in the textbook: Realistic Asset Creation with Adobe Substance 3D by Zeeshan Jawed Shah The book provides a deeper look at professional game asset texturing techniques and serves as a great companion resource for students learning Substance Painter. Project Files Download the Toy Block Model used in this tutorial here: Google Drive Download: https://drive.google.com/file/d/1OpvK... You can follow along step-by-step using the same model. What You Will Learn By the end of this tutorial you will understand: • How the Substance 3D Painter interface works • How to import a 3D model • How texture sets and layers work • How to apply materials and smart masks • How to add edge wear and dirt details • How to export textures for game engines like Unreal Engine or Unity This tutorial is designed for game art students, beginner 3D artists, and anyone learning the modern game asset workflow. Software used: Adobe Substance 3D Painter More Game Development Tutorials Subscribe for more tutorials on: • Unreal Engine • Autodesk Maya • 3ds Max • Substance Painter • Game Asset Creation • Game Development Workflows