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A low-range Elite player was getting 3:58 (with a few mistakes) on Tilted Turnpike, and asked for an optimal route video on it. I thought his time was reasonable, but wanted to show him some consistent turbo spots and simpler patterns that might help him improve. This route represents a path that an Elite player can take which minimizes risk. The Turbo patterns for this track are different on Lap 1, and there are a few tricky moves that are important to do correctly (I've added some in-video tips), but other than that, much of this route should be accessible to most Elite players. The skills you'll need for this route are: doing hard drifts (anaconda-style), doing short drifts, chaining two drifts together, aiming your drift releases to help you fly through lava poles, and keeping your nose up during Turbos through the air. Track Commentary: 0:00 - Tilted Turnpike (Elite Route) 0:05 - The First Set of Curves Drift and release right away. This, along with your speed boost, should help you take the upcoming S-curve at a good speed. Drive to the right, then Drift Left, chain Drift Right, and release. You want to have good speed (720+ kph) flying through the air as you aim between the lava poles. When you land, either use multiple simple drifts (as shown), or try using longer drifts tight to the inside line releasing to get the drift boost when your speed drops toward 570 kph. We are avoiding the "Construction Shortcut" because at this level, it is somewhat risky to try to execute despite the potential time savings. 0:27 - Preparing For Your First Turbo When you land on the left side, do a small Drift Right and release for a Drift Boost, then do another Drift Right. Tap Right on your controller to lengthen the drift and smooth it out, if possible. Release the drift to get the Drift Boost right before the edge, then drive off it at high speed and Turbo. Avoid the barrier and you can float through this entire section. If you are skilled enough, you could flip to the ceiling and get a quick drift boost to go even faster! 0:38 - Build Speed and Side Flip Drift Right, then chain Drift Left and release to get a nice speed boost before going around the corner. If you can avoid hitting the walls with your next drifts, you'll be going pretty fast, around 800 kph. Add in a side flip as shown and you might notice that you fling past people driving on the ground beneath you! If you're really skilled, try landing on the left side of the next hill while holding Right to gain a tiny bit more drift that you can release when safe. You might see people doing the "Tree Skip" in this section. I don't recommend trying it in a Ranked game in Elite, because a crash there can really kill your placement. If you can do it consistently, knowing the risks, then feel free to add it in! You might also notice people Turbo-ing over the hills, or trying to get the boost pad on the right wall before the long gap. You're better off just taking it straight and saving the Turbo for use over the long gap. 1:16 - The Long Left Curve When you flip up to the start of this curve, aim for the middle or left side. This way, when you do your first Drift Left and release to get a good Drift Boost for speed around the entire curve, you'll be able to drift for longer with less risk of hitting the left wall. As soon as you release that first Drift, start drifting again and experiment to find a drift pattern that works for you. 1:39 - The Ending Corridor If you follow the video tips on the screen, you should be able to fly underneath most of this corridor in a straight line, with minimal aerial adjustment and smart feathering of your Thrusters. If you find it too challenging, just aim to the left more to avoid the lava bar on the right side after the curve. Keep your nose up! Remember, we're only using ONE Turbo on the first Lap. 1:56 - Lap 2 Starts Laps 2 and 3 are the same as Lap 1, except that you'll be using TWO Turbos during the Ending Corridor. 3:05 - Lap 2/3 Ending Corridor Turbo Pattern Whether you use the path executed in Lap 1 or the new path shown here, use TWO Turbos during Laps 2 and 3. Having two Turbos here is especially important for the end of the race. 3:21 - Lap 3 Starts 4:41 - Final Time 3.50.904 This route ended up sub 3.51. I'd suggest that an Elite player shoot for a 3.54, which is three seconds behind this route. As skills improve, there are a ton of ways to cut time off this track. I've mentioned the "Construction Shortcut" and the "Tree Skip", but there are all sorts of places to sneak in extra drifts, sideflips, etc. See what moves you can execute comfortably after practicing!