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Fantasy has gone through a quiet revolution. Goblins, trolls, vampires, orcs, creatures that were once obstacles, horrors, and symbols of the unknown have suddenly become neighbors, accountants, party members, and surprisingly functional members of society. In this video, we explore how and why monsters stopped being beasts to slay and became characters with culture, politics, personalities… and even day jobs. From Tolkien’s early hints of orc hierarchy, to The Witcher’s empathetic monster contracts, to Undertale, Baldur’s Gate 3, and modern D&D tables that negotiate before they fight, the shift didn’t happen overnight. It reflects changes in worldbuilding, changes in how we tell stories, and changes in how players see themselves inside fantasy worlds. This video breaks down: • Why classic monsters were originally just symbols of danger • How modern worldbuilding accidentally humanized them • Why players and fandoms pushed monsters into civilization • How games and fiction blurred the line between “hero” and “monster” • What we gained and what we lost, when monsters became people • Why modern fantasy is strongest when horror and humanity coexist The rise of the civilized monster didn’t make fantasy softer, it made it bigger. More layered, more personal, more unpredictable. And in this essay, we trace the full evolution from Grendel to Geralt, from dungeon fodder to beloved companions, and how this shift transformed the genre. If you enjoy deeper dives into mythology, worldbuilding, narrative design, and modern fantasy trends, this one’s for you. | By Mythical Wukong #fantasy #worldbuilding #monsters #mythology #dnd #goblins #baldursgate3 #fantasygenre #fantasymonsters Reference Clips used: Beowulf (2007), Clash of the Titans (1981/2010), Percy Jackson & the Olympians (2023–), The Lord of the Rings trilogy, The Hobbit trilogy, Dragonheart (1996), The Witcher (Netflix), The Witcher 3: Wild Hunt, The Witcher 3: Blood & Wine, Hellboy (2004), Hellboy (2019), The Owl House, Disenchantment, Bright, Onward, Baldur’s Gate 3, Skyrim, World of Warcraft, Dragon Age: Origins, Dragon Age: Inquisition, Undertale, Pokémon, That Time I Got Reincarnated as a Slime, The Devil Is a Part-Timer!, Overlord, Goblin Slayer, Attack on Titan, Made in Abyss, Shrek, Trolls, Monsters Inc., Monsters University, Hotel Transylvania, Annihilation (2018), The Ritual (2017), 30 Days of Night (2007), Pan’s Labyrinth, It Follows, Star Wars, Avatar: The Last Airbender, She-Ra and the Princesses of Power, Arcane, Hollow Knight, Bug Fables, Omori, Hades, What We Do in the Shadows, Good Omens Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. This video and the pictures and clips used are critiques covered under this “fair use”. I did not create the movies, shows, games or media shown. If you wish to fully access the media, please buy a legal copy online or in stores. This content is made for a general audience. This video essay is not specifically made for kids.