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How a Real Magical World Would Actually Work | Fantasy Worldbuilding by Mythical Wukong Magic in fantasy worlds usually ignores the rules that keep real ecosystems alive. Huge dragons, glowing forests and endless spellcasting appear out of nowhere, with no food sources, no energy limits, and no long-term consequences. But if magic behaved like energy inside a real ecosystem, most of those worlds would collapse instantly. In this second part of “What If Magic Had an Ecosystem?”, we treat magic like biology has to: as something that costs energy, needs organs, and obeys population limits. We look at magical creatures through real concepts like the square–cube law, energy pyramids, carrying capacity, niche partitioning and homeostasis. What does it actually take to support a fire-breathing dragon, a regenerative phoenix, or immortal guardians without breaking your world? We explore how magical abilities would demand specific anatomy (mana sacs, cooling crests, magical senses), how predator–prey relationships change when magic enters the food web, and why truly massive or immortal creatures must be rare, territorial and ecologically expensive. Then we zoom out to entire environments: magic hotspots vs low-magic refuges, magical plagues, keystone species that stabilize ambient mana, and how civilizations would realistically build around stable magical resources. Along the way we put popular settings under the microscope: The Witcher, Zelda’s Hyrule, Harry Potter and more. Which worlds secretly assume monsters are outside the food chain, and which almost work if you push their logic a bit further? If you’re into worldbuilding, magic systems, ecology, creature design, or just want your dragons, goblins and wizards to feel like they could exist somewhere on a very bad day, this video is for you. ➤ Watch Part 1 first if you want the full foundation on magic-as-energy and the basic rules of a magical ecosystem. ➤ In the comments: share your own ideas for creatures, regions or stories that would actually make sense in a magic-driven ecosystem, or recommend books/games/shows that already do this well. #worldbuilding , #magicsystem , #fantasy , #ecology , #writingtips #fantasyworldbuilding , #monsterdesign , #creaturedesign , #dnd , #ttrpg , #gamemaster , #scifiandfantasy #fantasywriting Chapters: 0:00 - Why Most Magical Worlds Wouldn't Work 1:17 - Recap of Part 1 3:11 - Creatures 11:31 - Ecosystems 15:50 - Physics of Magic 17:55 - Do Popular Fantasy Worlds Make Sense? 20:47 - Building a World That Actually Works Clips used: Avatar (2009), The Legend of Korra, Nausicaä of the Valley of the Wind, Arcane, The Witcher (Netflix), The Legend of Zelda: Breath of the Wild, Avatar: The Last Airbender, Princess Mononoke, The Witcher 3 (game), How to Train Your Dragon, House of the Dragon, Attack on Titan, Stardust, The Rings of Power, Stardust, Avatar: The Last Airbender (Day of Black Sun), Annihilation (2018), Fantastic Beasts and Where to Find Them, Lord of the Rings (The Two Towers / Return of the King landscape scenes), Dune (2021), The Expanse, Howl’s Moving Castle Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. This video and the pictures and clips used are critiques covered under this “fair use”. I did not create the movies, shows, games or media shown. If you wish to fully access the media, please buy a legal copy online or in stores. This content is made for a general audience. This video essay is not specifically made for kids.