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#Silksong #Hornet #Blender3D #BlenderMaterials Welcome to Blender Tutorial for Complete Beginners | Part 5: Modeling Hornet’s Nail & Materials Basics In this episode, we continue building Hornet by modeling her iconic nail weapon from scratch and learning the fundamentals of materials in Blender. We start by adding thickness to the cloak using the Solidify modifier, then move on to modeling the nail using simple meshes such as Torus, Cylinder, and Plane. After the modeling is complete, we dive into Blender materials—what they are, how they work, and how to create clean, beginner-friendly colors using Base Color, Metallic, and Roughness. This tutorial is designed specifically for complete beginners. No sculpting, no complex shaders, and no advanced modeling knowledge required—just clear explanations and practical workflows you can reuse in any Blender project. 👉 If you haven’t watched Part 1–Part 4 yet, I strongly recommend starting there, as they cover essential Blender basics and the cloth simulation used for Hornet’s cloak. ━━━━━━━━━━━━━━━━━━━━ WHAT YOU’LL LEARN ━━━━━━━━━━━━━━━━━━━━ • Adding thickness to cloth using Solidify • Understanding modifier recalculation with cloth • Modeling Hornet’s nail from simple meshes • Using Torus, Cylinder, and Plane effectively • Adjusting mesh resolution and proportions • Creating clean shapes with Edit Mode tools • Using Mirror Modifier for symmetrical modeling • Cleaning up and joining multiple objects • Positioning and rotating props on a character • What materials are in Blender (beginner explanation) • Viewing materials in Material Preview mode • Creating and naming materials properly • Understanding Base Color, Metallic, and Roughness • Creating cloth, metal, and matte materials • Using multiple material slots on one object • Assigning materials to specific faces • Beginner-friendly material workflow ━━━━━━━━━━━━━━━━━━━━ CHAPTERS ━━━━━━━━━━━━━━━━━━━━ 00:00 Intro & Part 5 overview 00:53 Reviewing cloak cloth simulation 01:10 Adding thickness with Solidify modifier 02:17 Creating the nail handle (Torus) 03:29 Adjusting torus resolution and shape 04:08 Positioning and scaling the handle 05:05 Creating the nail guard (Cylinder) 06:42 Shaping and resizing the guard 07:55 Creating the needle blade (Plane) 09:02 Loop cuts and merging vertices 10:49 Adding depth to the needle 11:13 Using Mirror Modifier 12:06 Refining needle proportions 13:06 Cleaning up geometry 14:06 Joining nail parts into one object 15:06 Positioning the nail on Hornet 17:07 Introduction to Blender materials 17:52 What a material is (beginner explanation) 18:52 Material Preview mode 19:22 Creating the cloak material 20:16 Understanding Base Color 20:48 Metallic and Roughness explained 22:06 Creating feet material 23:33 Creating nail (metal) material 24:36 Using multiple materials on one object 25:06 Assigning materials to faces 25:44 Final material adjustments 26:00 End of Part 5 & Part 6 teaser ━━━━━━━━━━━━━━━━━━━━ SHORTCUTS USED (Mac / Win–Linux) ━━━━━━━━━━━━━━━━━━━━ Move: G Rotate: R Scale: S Extrude: E Loop Cut: Ctrl + R / Cmd + R Merge: M Add object: Shift + A Toggle Edit/Object mode: Tab Material Preview: Z → Material Preview Join objects: Ctrl + J / Cmd + J Shade Smooth: Right-click → Shade Smooth ━━━━━━━━━━━━━━━━━━━━ WHAT’S NEXT ━━━━━━━━━━━━━━━━━━━━ In Part 6, we’ll complete the project with final steps—camera setup, lighting, rendering, and final polish to finish Hornet properly. If this video helped you, please Like 👍, Subscribe 🔔, and leave a comment telling me which Blender topic you want to learn next. Thanks for watching, and I’ll see you in the next episode!