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Hey Sniffer users! 👋 In this quick update video, we're diving into the exciting new features packed into Sniffer V2.4 for Unreal Engine! We've listened to your feedback and made some major enhancements since our last release. What's New in Sniffer V2.4: New Cylinder Search Mode: Get precise control over your search height with independent +Z and -Z adjustments. Perfect for targeting assets within specific vertical spaces, like multi-floor rooms! Enhanced Real-time Sniff Reach Visualizer: Our popular real-time visualizer has been re-engineered for even smoother performance across ALL search types (Sphere & Cylinder), making asset placement and search area definition more intuitive than ever! Persistent Opacity Settings: Your visualizer opacity adjustments now stick! Set it once and keep your preferred visibility without constant tweaking – for a much smoother workflow. "All Lights" Search & Intensity Check: Instantly find and select every light in your scene. Plus, a new intensity column in the 'Inspect 'em' popup lets you quickly spot and fix any 'dead' or dim lights! Sniffer V2.3 is designed to make searching and managing your assets faster, smarter, and more intuitive. Download Sniffer V2.4 on FAB: https://www.fab.com/listings/621899c1... Previous Sniffer Overview: • Unreal Engine: Discover Hidden Assets with... 👍 Like this video if you're excited about these updates! 💬 Let me know in the comments what features you'd like to see next! 🔔 Subscribe for more Unreal Engine tools and tips! #UnrealEngine #UE5 #GameDev #SnifferTool #AssetManagement #EnvironmentArt #LevelDesign #GamedevTools #Blueprint