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Thanks for the support on the Patreon page, you people are champions! Sorry about the sound maxxing out, my levels weren't right again. I think I've got it now... Anyway, in this vid we'll take the first steps towards creating a Direct3D application in a desktop mode Windows application. Most of today's vid is spent going over creating a window, which is not Direct3D, but it's rather important anyway. I've gone through it pretty quickly and copy-pasted most of it because I'd like to get to more interesting topics. If you'd like more info on any of this stuff, check out the MSDN pages for the relevant function calls. The final bit of the vid we #include the main direct3d 11 header and link to the d3d11.lib library. If you can't compile your project, you might not have installed the SDK properly. Or, you might need to specify the the header and library folders of your installed SDK for your project. The code I've used is based on the MSDN samples available from: code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef I'm using Visual Studio 2013 Community, which installs the DirectX 11 SDK automatically, but if you need to install it separately, it's available from Microsoft at: www.microsoft.com/en-au/download/details.aspx?id=6812 Isn't that just a kick in the creel! What's a creel? Become a patron and support What's a Creel programming vids on Patreon: www.patreon.com/whatsacreel FaceBook: www.facebook.com/pages/WhatsaCreel/167732956665435