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extra notes: this might not be the right choice for your model if the cloth is stylized in a physically unrealistic way like dynamic bones, this is not a free effect and overuse can potentially kill framerates, for the love of all that is holy please use responsibly multiple cloth layers is possible but quite difficult to get right use "remove doubles" with the vertices selected in edit mode if your cloth is tearing (you should also be doing this before decimating to prevent holes) don't put a collider as the first child of a bone, otherwise posing the bone will become extremely difficult you can get an even more accurate leg collider than a capsule if you need to by using two sphere colliders as two endpoints if the constraint painting window doesn't appear or gets stuck, reset the layout in the top right corner of Unity there is a bug in several versions of Unity where the bounds of a Skinned Mesh Renderer that has cloth applied are miscalculated, afaik there is no way to fix this correctly thanks to Zaustie for working this out with me asset credits: 切な顔P, kreifish, njxa, kuroyu, SuminoChan, 天人, R-tenP, MijumaruNr1