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Editing by Cheese Link to the package with assets from the video (Includes scripts) https://drive.google.com/file/d/1oi1R... This is a guide on how to expand your gestures or emotes and create multi-state animators for use with inventory systems and the like. In the video I go over state machine basics, behaviour keys, animator logic, transitions, syncing, and a few other general animator topics. I hope you guys can make some awesome, creative stuff with these kinds of systems and I can't wait to see more of this stuff in-game. Here are a lot of timecodes to skip to relevant portions of the video. [0:00] Intro [0:43] Into Unity [1:33] State machine basics [3:14] Into the animation window [4:06] Intro to suspend states [5:30] Restructuring our animator to gain control [6:09] Small info on "write defaults" [6:49] Structuring our transitions in the animator [9:30] State machine completion and demonstration [10:01] The issue with average cyclers [10:29] Small bit of info on "animate physics" [10:48] Gaining even MORE control over our animators with proxy animators [12:19] Demonstration of the proxy animator [12:33] End of basic guide and start of additional information about animation syncing [14:59] Balancing syncing and usability [16:19] End of syncing discussion (and a surprise) [16:36] Creation of the gesture for use in-game [18:11] Short animator reset talk [18:43] Contact info and end of video Feel free to contact me on discord if you need any help: Rero#9097 Add me in-game: RetroGEO Support me! / reroassetsvrc Discord Server: / discord