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Leveraging his experience in architecture and AAA game development Stuart Macdonald, World Design Director at Remedy Entertainment, covers the world design through the level design approaches, worldbuilding processes and architectural style definition that led to a distinctive, visually cohesive and unique looking game world of the Oldest House in Control. #DevGAMM #gamedev #art Contents: 0:00 – Intro 00:40 – World Design 5:54 – World Layout 19:40 – Technological Lore 25:50 – Brutalism 29:12 – Mass 33:10 – Structure, Surface, Articulation 40:09 – Light, Repetition, Symmetry 45:32 – Conclusion 47:20 – Q&A session Supported by Belka Games. The company is among Top 20 publishers by revenues in EMEA according to App Annie and keeps growing and developing. Join us – https://belka-games.com/careers/ DevGAMM is the biggest game developers conference in Eastern Europe. DevGAMM gives gaming experts a chance to keep up with the latest thinking and developments in making games as well as share their knowledge and experience with each other. Learn more about DevGAMM – https://devgamm.com/ Subscribe to our newsletter – http://eepurl.com/dpj3Sz More about games and developers participating in DevGAMM – https://games.devgamm.com/ Become a speaker – https://bit.ly/3isHdJP Join our community: Facebook – / devgamm Twitter – / devgamm Discord (for developers) – / discord Contact us via email – contact@devgamm.com