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Escape the overrun Racoon City Police Department. This is a complete playthrough of the "Resident Doom" gameplay mod, with a couple of additional mods added, I hope you enjoy. The t-Virus outbreak of Racoon City has resulted in few survivors with swarms of mutated creatures and zombies infesting it's streets. It's here we find rookie cop Leon Kennedy and his arrival to RCPD HQ to find it overrun and must now try to escape these unleashed horrors. "Resident Doom" provides a basic weapon set and user interface based upon the classic 1998 title "Resident Evil 2". Notably, it includes a single map which is an accurate recreation of the Racoon City Police HQ, right down to the basic setup and details. Although this isn't a linear map, instead this requires some searching and backtracking to reach the sought escape route. There is also the added feature that the enemies can actively move between rooms. By default, the mod uses Doom's usual enemies so the serie's respective monsters for this playthrough are from ZikShadow's "Resident Evil: Codename HUNK Monsters" monster replacement mod. This mod provides high quality sprites and audio of the series enemies from the respective game this is based on. To add to the gampelay, these enemies do not drop items/ammo so melee options are a requirement, especially in reserving your inventory for more difficult enemies, well that or dodging them entirely. On occasion, select sections required additional light so I opted to include the "Flashlight++" mod, the remake certainly spoiled gamers by including that feature. Resident Doom Addon; Link to mod - https://www.moddb.com/games/doom/addo... Resident Evil: Codename HUNK Monsters; Uploader - ZikShadow Link to mod - https://forum.zdoom.org/viewtopic.php... Flashlight++ (v9.1); Uploader - generic_name_guy https://www.moddb.com/games/doom/addo... #gaming #doommods #residentevil