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Journey through the Stargate to explore and battle against the forces of the Goa'uld. This is a playthrough of a WIP Stargate mod featuring two of its maps, I hope you enjoy. Please note, at present this mod's development is inactive according to its creator and is only compatible with GZDoom. In GelleSzebasztian's total conversion mod "SGDoom", whilst still a WIP it provides a couple maps and custom enemies to content against. The included weapon set here includes the Ma'Tok staff, the Zat gun, without it's functionality from the series, and the P90, there being no secondary function for them besides the P90's burst function for better control. This mod also includes enemies and settings from the series, with designs and audio accurate to the show. Notable praise has to be given to the Stargate's activation sequence in it's visual and audio design, a nicely done feature there. In my opnion, this definitely has potential to be a terrific total conversion and one I hope finds support and its audience as this serves as a working concept. Stargate Command does count as MAP01 though I opted to include it in each section for the Stargate dial up and activation, it adds to the immersion. Outside of using console commands, you can dial the maps with the following addresses; MAP02 - 1 2 4 6 8 10 1 MAP03 - 2 4 6 8 10 12 1 Highlights; MAP02 P3PX9 00:00 MAP03 Captured Daedalus 05:13 Stargate Doom; Creator - GelleSzebasztian Link to mod - https://forum.zdoom.org/viewtopic.php... #gaming #doommods #stargate