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In this video we're going to wrap up the discussion about Geomipmapping, our algorithm for continuous level of detail. We focus on the LOD manager that helps us decide what combination between the LOD of the core of the patch and the LOD of ring the patch should be rendered. 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). "Focus on 3D Terrain Programming" by Trenk Polack: https://www.amazon.com/Focus-Terrain-... Timecodes: 00:00 Intro 02:00 Class structure 02:43 The LodManager class 03:11 Setting the LODs 05:41 The responsibilities of the LOD manager 06:35 Calculating the maximum LOD 09:48 Mapping the distance to LOD 12:13 The Render function 13:00 The Update function 16:22 Final demo 16:56 Outro Make sure to watch all the previous tutorials in the "Terrain Rendering" playlist at • Terrain Rendering Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob... If you want to get the same version of the code that was used in the video checkout the tag 'TERRAIN8'. Feel free to comment below. Email: ogldev1@gmail.com Instagram: @ogldev1 Github: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon: / ogldev Credits: Phuket by Scandinavianz / scandinavianz Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/3AElzxM Music promoted by Audio Library • Phuket – Scandina... Enjoy, Etay Meiri #opengl #ogldev #opengtutorials