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👉Get 74% off NordVPN's 2-year plan + 3 extra months! https://go.adt246.net/t/t?a=140749811... 👉 Get TubeBuddy to access the same powerful tools that top YouTubers use to thrive! https://www.tubebuddy.com/pricing?a=r... 👉 Subscribe to the channel! / retrogameup More retro stuff here at RetroGameUp's website! https://retrogameup.com/ ☕️ Buy a coffee for support! https://www.buymeacoffee.com/retrogameup The Playstation version of Mortal Kombat Trilogy was developed and published by Midway Games (in North America and Europe) in 1996 for the North American and European market and in 1998 for the Japanese market. TIMESTAMPS 0:00 Game Start 2:04 VS. Scorpion 3:12 VS. Ermac 4:18 VS. Noob Saibot 5:24 VS. Reptile 6:35 VS. Liu Kang 7:39 VS. Sonya 8:46 VS. Kano 9:49 Endurance 1 (Ermac, Mileena and C. Sub-Zero) 11:32 Endurance 2 (Goro and Kintaro) 13:10 VS. Motaro 14:12 VS. Shao Khan 15:35 Mega Endurance (All male ninja) 18:51 Credits JADE PLAYTHROUGH Jade is identical to her Ultimate Mortal Kombat 3 form. She doesn’t gain any new move or animation. Jade use her staff and her boomerang along with her fist. She has four variations of her Boomerang. She can throw toward the top, in front of her and toward the bottom. Her fourth variation called “Boomerang Return” or “Second Chance” will cause the Boomerang to return in Jade’s hand, possibilities hitting the opponent. However, this will only happen if she misses the opponent. Like in MK2, she can be immune to the projectile. However, in UMK3 and MKT, it requires an input (like a special move) and will make her invisible for a few seconds. Finally, she borrows Johnny Cage’s shadow kick and perform it faster than he does, but it goes less father. Against the CPU, Jade has a good advantage. Her combo is devastating and good timing with the Projectile Invincibility will give her the edge, including against the bosses. It is also possible to abuse the CPU’s AI by throwing a High Boomerang as far from it as possible and perform the move over and over. With a good timing, it is possible to defeat every non-boss opponent since they will always attempt to jump over it (like they do for most regular projectiles). Like the other female ninja, her throw is very fast and can be spammed until you get higher in the tower. As a side note, Jade is infamous of how difficult fighting against her his when she is controlled by a CPU. The main catalyst is the fact that in most scenarios, she will immediately use her Projectile Shield as soon as you throw a projectile. The player doesn’t have time to recover and CPU Jade will either perform her big combo or throw you. She is also able to perform the move again and fast, unlike the player who has a delay. Mortal Kombat Trilogy for the Sony PlayStation was released in 1996 as part of Midway’s effort to bring a complete Mortal Kombat experience to home consoles. This version merges content from the first three arcade titles—Mortal Kombat, Mortal Kombat II, and Ultimate Mortal Kombat 3—to offer what was, at the time, the most comprehensive entry in the series available on a home platform. The game features a total of 37 playable characters, including nearly all fighters from the arcade versions and several secret or previously unplayable ones. Among them are Rain, Noob Saibot, and Chameleon, a hidden character exclusive to this version who randomly cycles through the palette-swapped male ninjas. Notably, Johnny Cage returns in this version, portrayed by a different actor than in the earlier games. Nearly every stage from the original arcade trilogy is included, providing a variety of familiar backdrops for combat. Each character retains their signature special moves, and the game supports multiple finishing options such as Fatalities, Animalities, Babalities, Friendships, and Stage Fatalities. A new mechanic introduced specifically for Trilogy is the Aggressor Meter, which builds up as players land hits. When full, it temporarily boosts the character’s movement speed and attack power, encouraging a more offensive style of play. While the gameplay is mostly faithful, the console’s CD-ROM format introduces noticeable loading times between rounds and occasional performance dips, particularly during transformation moves or when using characters with complex animations. Audio quality is somewhat compressed, though it remains consistent with the overall presentation. Instead, it relies on text-based summaries to conclude each character’s story. Despite these limitations, the game was well-received for the amount of content it delivered and the faithful recreation of the Mortal Kombat experience on a home console. TAS tools were used in this playthrough. #Jade #MortalKombatTrilogy #PlayStation #PS1Gaming #RetroFighter #MKTrilogyPlaythrough #EmeraldAssassin #BoStaffMaster #ClassicMK #90sGaming #RetroGameUp #MidwayGames #EdenianWarrior #MKFatality #Brutality