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🎥 FIRST WEEK (Concept art and pre-production): 🔗 • CHASM'S CALL, the first week. (Idea and pr... 🎥 SECOND WEEK (Modeling, texturing & layout): 🔗 • CHASM'S CALL, the second week. (Adding det... If you're interested in the creation of a 3D environment from scratch, welcome back! This is the third video documenting my journey in Pwnisher's "The Chasm's Call" challenge. This week was all about refining the details—focusing on the main character, animating the players, and adding final touches to bring the scene to life. From working with Unreal's Metahuman to figuring out an efficient way to animate 22 players + referees, this stage was both exciting and frustrating. I also explored ways to add movement to the audience, making sure the energy of the scene felt natural. As always, I’d love to hear your thoughts—What would you change or improve? 💡: 🔗 The legend, Melk Higino: https://melkz3d.artstation.com/ 🔗 Quixel Megascans: https://quixel.com/megascans/ 🔗 Unreal Metahuman: https://metahuman.unrealengine.com/ 🔗 Other assets: https://sketchfab.com/feed 🎵 Music Used in This Video: Little Pieces - Sebastian Pangal (Licensed via Artlist) 📸 Equipment Used: 💻 PC: HP OMEN 17-cm2006ns (Intel Core i7-13700HX, 32GB RAM, 1TB SSD, RTX 4070, 17.3") 🎙️ Microphone: Blue Yeti 2024 📷 Camera: iPhone 15 Pro 🚀 Thanks for being part of this journey. Stay creative!