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🎥 FIRST WEEK (Concept art and pre-production): 🔗 • CHASM'S CALL, the first week. (Idea and pr... 🎥 SECOND WEEK (Modeling, texturing & layout): 🔗 • CHASM'S CALL, the second week. (Adding det... 🎥 THIRD WEEK (Character, animation & crowd): 🔗 • CHASM'S CALL, the third week. (Adding even... If you're interested in the creation of a 3D environment from scratch, welcome back! This is the fourth and final video documenting my journey in Pwnisher’s The Chasm’s Call challenge. In this final stretch, I focused on refining the last details, polishing the lighting, adjusting the crowd animations, and adding extra effects to enhance the atmosphere. I also explored different ways to improve the composition and storytelling, making sure every element played its role in the scene. As always, I’d love to hear your thoughts. Thanks a LOT for the support. 💡 Resources & Tools: 🔗 The legend, Melk Higino: https://melkz3d.artstation.com/ 🔗 Quixel Megascans: https://quixel.com/megascans/ 🔗 Unreal Metahuman: https://metahuman.unrealengine.com/ 🔗 Other assets: https://sketchfab.com/feed 🎵 Music Used in This Video: 🎶 Adrián Berenguer - Fuerza Delicada 🎶 Eden Barel - Club Supreme 🎶 Samurai Royal - F to West 4 🎶 Little Pieces - Sebastian Pangal (Licensed via Artlist) 📸 Equipment Used: 💻 PC: HP OMEN 17-cm2006ns (Intel Core i7-13700HX, 32GB RAM, 1TB SSD, RTX 4070, 17.3") 🎙️ Microphone: Blue Yeti 2024 📷 Camera: iPhone 15 Pro 🚀 Thanks for being part of this journey. Stay creative!