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I've been playing Terraria for 14 years, yet I just realized that tables are up to your eyes, and the scale makes no sense at all. Yet this detail explains Re-Logic's game design philosophy, and it explains what the 1.4.5 update is trying to do. This video essay explores how Terraria uses misdirection in everything it does, and how it gets us to keep playing. Check out my secondary channel here: @DreamPunked Terraria: Otherworld | Deep Focus Ambience 2.5 Hrs: • Terraria: Otherworld | Deep Focus Ambience... Boss arena used in this video was inspired by @IshixRhea ___________________________________________________________________________________ Timestamps: 00:00 The detail that defines Terraria 00:21 Terraria's scale makes no sense - here's why we miss it 01:23 Why Re-Logic doesn't fix the scale (even though they could) 01:45 How this detail explains the 1.4.5 Bigger and Boulder update 02:12 Terraria's game philosophy 03:27 How Terraria is horrifying yet wholesome at the same time 04:04 Terraria and Undertale are opposites 04:30 How Terraria uses opportunity cost to get you to keep playing 05:42 What gives Terraria meaning 06:17 New channel announcement For questions or business inquiries, send me an email here: contact.punked@gmail.com X: https://x.com/ThemePunked The Gram: / themepunked Song Credits: ● Overworld Day (from "Terraria") - Re-Logic ● Loop-Caught - Andrew Langdon ● Prelude (from "Terraria Otherworld OST") - Jeff Broadbent, Re-Logic #Terraria #VideoEssay #TerrariaUpdate #Terraria145 #GameDesign