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🎮 Make It Right: Episode 15 – How Much Does It Cost to Make a SHMUP Game Boss? How much does it really cost to design, develop, and launch a boss battle in an indie SHMUP game? In this episode, I take you behind the scenes of my current project, Fightback, and break down the real costs, development stages, and lessons learned from building game bosses—one missile at a time. 🧠 From early concept and narrative design, 🎨 To art creation and UI, 🧰 Through Unity integration and coding, 🧪 And finally, playtesting and polishing. Whether you're an indie game developer, Unity enthusiast, or curious about the game dev process, this video gives a transparent, honest, and slightly ironic look at what it takes to bring a boss to life in a bullet-hell shooter. 💸 Full breakdown of costs 🕰️ Team workflow & delegation 📜 Tips on working with freelancers 💡 Reflections on art direction, programming, and scope control 🔧 Tools & Resources: Unity Freelance marketplaces: https://freelancehunt.com/ and https://upwork.com/ Google Docs Pinterest (for inspiration) 🌍 Proudly supporting Ukrainian freelance artists & developers! 🇺🇦 #IndieDev #SHMUP #GameDev #BulletHell #Unity3D #GameDesign #IndieGameDeveloper #FightbackGame #GameDevelopmentCosts ✉️ Looking to design SHMUP bosses? Reach out—I might have a character design job for you. 🗓️ New videos every two weeks. 💬 Leave your thoughts in the comments or suggest topics you'd like me to cover next! 🕹️ Play smart. Build small. Ship big. See you in the next episode!