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Project Files: / 63022872 . This is episode 35 of the third-person shooter series based on Unreal Advanced Locomotion System. Here, we are going to work on the grenade throwing mechanism. First, we will look into how to implement the input action and how to play an animation montage with 3 sections for grenade throw start, aiming, and throwing parts. When the player presses the grenade throw button and holds it, the character will take a grenade into hand and as long as the player holds the grenade button, the character will remain in the grenade throw aiming pose. Once the player releases the grenade button, the rest of the animation will be played and the grenade will be thrown in the desired direction. We will add a projectile path that predicts the path of the grenade to assist the player as well. In this episode, we will focus on the animation part. CodeLikeMe Third-Person shooter series: • Unreal engine TPS series CodeLikeMe Third-Person shooter series: • CodeLikeMe TPS Series ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev