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#tutorial #cloudscapes #vfx #compositing #davinciresolve #fusion Learn how to create epic procedural 3D clouds using the World Position Pass from the Renderer3D node, piped into a Volume Fog node. With some small tweaks, you can enable things like lighting and so on. The Volume Fog node is a powerful «Ray Marcher» that can be used for a whole bunch of cool vfx. However, this will be the last tutorial based around using VolumeFog for at least a little while. 00:00-01:30 Basic 3D Scene Setup 01:30-03:00 World Position Pass Transparent BG 03:00-04:30 Volume Fog 3D SetUp 04:30-07:50 Add Lighting to VolumeFog 07:50-09:05 Combining Multiple Volumes Why Fusion? Fusion offers a uniquely powerful node-based workflow that makes even the most complex compositions feel intuitive and efficient. It also has a fully fledged 3D system which is great for 3D Compositing and Motion Graphics.Unlike After Effects’ layer-based approach that can quickly become cluttered in intricate projects, Fusion’s node system provides unparalleled flexibility and precision. And it doesn’t rely on plugins either. Fusion does almost the same as Nuke, yet does so at a more accessible price point, making it ideal for independent artists and smaller studios. Moreover, its real-time GPU acceleration and seamless integration with DaVinci Resolve further streamline the post-production process, positioning Fusion as a robust, cost-effective solution for any visual effects or compositing challenge. I am using the Blackmagic Fusion Standalone application, but everything I do here can be done in the Fusion page of DaVinci Resolve. Hopefully you’ll find this useful!