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This is a small DOA6 guide to help people out if they're interested in Tina and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers! Join TopTierFighters here: / overview 0:00 Introduction 1:41 Close Range Focus 9:36 Hit Throws, Crushes, and Guard Breaks 17:42 Mid-Long Range Focus 20:23 Tina's Throw Game 32:13 Hold Game 35:06 Wall Game 37:11 Outroduction *Note that Tina's a good beginner character *Additional Notes: Tina is a "Middleweight" character After a lift stun off of something like CH 3P or CH FC3P, you can use 8P to set up a Fatal Stun into a 33P launch The threat of ground throws is great for encouraging tech rolling against Tina *Combos Featured in the Guide #1) 44PK, 8P, 6H+K, 8P, 33P, 6H+K, 6S #2) CH 6PPK, 4T, 2T, #3) CH PPPK, 4T, 2T #4) CH 33K, 4T, 2T #5) CH K, W!, 66PPK #6) P+K, W!, 6PPP, 6T (Whiff), 2T #7) CH 33P, 6PP6K, T For Directional Notation: 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Legend: CH = Counter-Hit BT = Backturned Stance W! = Wall Splat DZ! = Dangerzone Splat For Input commands: P = Punch K = Kick H = Hold/Guard Button T = Throw Button S = Special Button P+K = Strong punch H+K = Strong Kick H+P = Alternate Way to Input "Throw" H+P+K = Alternate Way to Input "S" Check out the TopTierTips Guide Series: • DOA6 - Advanced Guide Tutorial - Session #... Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-) Look out for further DOA6 guides in the future! #TinaGuideDOA6