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This was fun. But quite tight. Unlike some bosses, this one is quite fair, but difficult : his tank strike, the Big Hit, one-shotted me. It lives up to its name. he deals a lot of damage on pet the final burn is quite tight, so I needed to optimize First, for the tank strike, I used an active tank trinket on the first of each rotation. Then either I turtled second and Feigned Death the third, or Feigned death the second and got up during the AoE, then used the -30%. For survival, I used a healing trinket but had the belt in dps mode. Pet survival was trickier. On one hand, I really hesitate to have a Tenacity pet and then switch. But I wanted a clean transition with a lot of aggro. So keeping my pet alive was quite hard - I had to keep mend pet up, and use misdirection (5 second damage reduction) and heals at the right moments. Even when I turtled, I still had to use one charge of the defensive per phase. Whenever pet died, I had to react and hope I could survive without FD'ing at the wrong time. Incoming damage, with the exception of the tank strikes, wasn't that bad. I made sure not to do the bomb pylon, and used pylons to clean up during turtle or safe moments. I also tried to maximise coin usage, and focused adds - while making sure I could transition boss at the right time. Then, I wanted a clean transition, so before the sixth spin to win. Although I'm not sure if he phases after the sixth or on the seventh. But I prefered to phase him then. A clean transition means right after the pay-line. Ideally you want to defensive the first big hit, and turtle the second, and defensive 3rd. However, i nearly killed myself by feigning death and delaying the first hit - a pylon bumped me, I barely destacked in time. But other tries I didn't destack and died. So I should have feigned faster after my aggro issues.