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The final burn is a little easier than one armed bandit, but getting the strategy right took more work. So, here again I ended up working backwards. I needed heal + tank trinket for the last phase, so I went dps power on the belt. It also help making sure I had him at 40% at the right moment. For dps, I wanted to transition him during the fourth earth phase switch. So I made sure to FD to get the adds on Mug'zee when my cooldowns weren't up and they weren't stunned, so I could focus only the boss. Then a massive issue was boss damage on pet. I needed to rotate cooldowns to keep my pet alive. Also, I switched phases back and forth not only to avoid the earth prison - which isn't that bad - but to destack the Moxie buffs on the boss. And in last phase I absolutely needed a tenacity pet. But, same as bandit, in phase 1 I had little choice but to keep my ferocity pet in order to be able to hero at the right time - a double switch would have been too risky. So I needed to switch pets and use hero right as I phased him for the last time. For survival, In phase 1, I used turtle on the Rocket, and tank trinket on the last rocket before transition. I also used the bombs to block the tank blast, if I didn't I would get a bleed (although if I failed I could use dwarven racial). I could also kill bombs with Rockets, explosions and stuff. Then during the last phase I just needed to stay alive, and keep pet alive, and do the defensive rotation.