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I do not like playing Lianshi. I never fully understood her gimmick with the mandarin duck hooks in previous games, but the text here explained it. After doing a Charge attack, you can press or hold triangle to do another, random, Charge attack. This does not translate well into this game, because it'll chain into the next Charge immediately after the initial one, which means it skips the summon. This makes it very hard to even know which summon you'll bring out and pretty much forces you to use R1 to force them out sooner at the cost of doubling their summon cooldown. As a result, a Charm build to lower her summon cooldown time is all but mandatory. But even with that, her second Charge being random can still screw you over because some of them change her position by moving her around, so you could suddenly start flying into an enemy attack. The random charge seems to favor her C2 too, which has her dash forward in an arc. She just did not feel good to play, it's kind of impressive they made a character feel this bad. Should have just given her the crossbow. Crossbow was boring but at least it was controllable. Her passive gives Atk/Def +4% per Wu Emblem and moderately charges Assembly when inflicting Burn. We pretty much need a Charm build anyways so Assembly spamming is a good idea. Wu build is more or less required too for her buffs and her unique. Her unique shortens Sun Quan's summoning cooldown and gives him a 30% Atk buff. Also when inflicting Burn, will trigger an explosion that triggers more Burn. Basically she really wants you to spam Sun Quan, so you definitely want to get him and I guess put him on C2 to spam him the most. Flower of War training isn't great for Lianshi. She's Flower of War, but a lot of Wu aren't and Sun Quan isn't, but I wanted to use her since she was new, and this training was new, so eh. I managed, but man it was rough. Definitely want to use someone else like one of the Atelier characters that are buffed more with Flower of War units.