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DEFOLD TUTORIAL #2 - IMAGE PROCEDURES Understanding how to manipulate images within any game engine certainly falls high on any developer's list of priorities. This tutorial focuses on several aspects of image related processes using the Defold Game Engine: 1. An overview of the Defold Building Blocks (Collections, Game Objects and Game Components); 2. Adding images to a Defold project, and use of the Atlas feature; 3. Creating a Defold collection, adding Game Objects; 4. Implementing Sprite Flipbooks as a means for animating sprite behaviour; 5. Moving a Game Object within the game window; and 6. Building a Game Object animation – focused on GO properties (e.g., the Position Property) I hope you find this tutorial helpful as you learn how to apply the Defold Game Engine toward building awesome games. - - - - DOWNLOAD PROJECT FILES - I have placed a zipfile which contains the full set of project files on to a shared Google Drive folder. You can access it here: Defold Tutorial Project Downloads https://drive.google.com/drive/folder... - - - - A text version of this tutorial is available at www.tactxstudios.com All the best, David