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In this video we learn how to use bindless textures in OpenGL. Two examples are presented. A sandbox sample which demonstrates flip book animation using bindless textures alone and a more complex example where bindless textures are integrated into a renderer based on indirect rendering. 🔥Watch the indirect rendering tutorial: • Indirect Rendering // Intermediate Op... 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). 📚 Timecodes 📚 0:00 Intro 0:51 Bindless Textures 3:47 The first demo 4:37 Initialization 6:35 Getting the handles 8:52 The render loop 10:06 The shader program 12:59 The second demo 16:19 Initialization 18:58 The render loop 21:48 The vertex shader 24:29 The fragment shader 28:18 Outro Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. 🔥Link to source: https://github.com/emeiri/ogldev/tree... If you want to get the same version of the code that was used in the video checkout the tag 'TUT_59_BINDLESS_TEX' Feel free to comment below. 🔗Contacts: 🔹Email: [email protected] 🔹Instagram: @ogldev1 🔹Github: https://github.com/emeiri/ogldev.git 🔹TikTok - / ogldev 🔹Twitter: @ogldev 🔹Discord: / discord 🔹One time donations (Paypal): https://ogldev.org/donate.html 🔹Patreon: / ogldev 🙏Credits: 🔹Spiderman clip by @DopeGameplays : • Marvel’s SPIDER-MAN 2 PC Gameplay Wal... 🔹Image by Vicki Hamilton from https://Pixabay.com 🔹Video by Julien Tromeur from https://Pixabay.com 🔹Sound effects by https://zapsplat.com Enjoy, Etay Meiri #opengl