У нас вы можете посмотреть бесплатно Donkey Kong Country [GBA] SR - Tanked Up Trouble [101%] или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
My 101% speedrun tutorial of 'Tanked Up Trouble' in "Donkey Kong Country" for the Game Boy Advance. Full 101% speedrun tutorial: • Donkey Kong Country [GBA] Speedrun Tutoria... NOTE: This tutorial is not meant to be friendly. There might be a bit of safeness. But to get the fastest possible time, these tricks must be performed. Level starting: Normally, in the SFC version, cartwheeling off of the 2nd walkway platform wouldn't be enough to get on the fueled-moving platform. This would be the case for the GBA version. But since the physics are different, cartwheeling off of the 2nd walkway platform is enough to get on the fueled-moving platform. Bonus Room #1 skipping: Skipping Bonus Room #1 is faster because it sets up for revisiting the level in order to do the Start+Select trick, thus skipping the waiting game. After 7th fuel: Use the metal poles holding the walkway platform at the bottom where the letter O was to determine when to cartwheel off of the fueled-moving platform and make that long jump. Then cartwheel off of the walkway platform into the Auto-Fire Barrel. Sometimes cartwheeling into the Auto-Fire Barrel isn't enough, so make sure to jump to avoid falling into the abyss. Stomping that Kritter after all of that should no problem. In the SFC version, none of this is possible because of how cartwheeling works. 19th fuel approaching: This section can actually cause trouble. In order to jump at the highest height without getting hit by the Zinger at the top, anticipate the wasps' movement pattern. Shortcut approaching: If it wasn't already obvious, the K-O-N-G letters are required to get 101%. So the shortcut is skipped to get the letter G. Bonus Room #1: The level is revisited to enter Bonus Room #1 and do the Start+Select trick, thus skipping the waiting game. ---------- In order to get 101% in the Game Boy Advance version, every Bonus Room has to be found. Not only that, but every picture (as well as the K-O-N-G letters) has to be collected.