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This tutorial is based on a viewer request, we'll be showing you how to rig and animate sci-fi landing gear in Unreal Engine using morph targets. We'll begin by setting up the morph targets for the landing gear, and then move on to rigging the gear using bones and constraints. We'll also demonstrate how to use the animation blueprints in Unreal Engine to create the final animation for the landing gear. By the end of the video, you'll have a solid understanding of how to create convincing and realistic animations in Unreal Engine using morph targets. Function names: Maya / Blender Point constraint / Point Constraint Aim constraint / Track To Constraint Locator / Empty Skeleton / Armature Blend shape / Shape key Intro 00:00:06 - Demo 00:01:24 - Download free Sci-Fi 3D kit 00:02:01 - Export the Landing Gear Model Maya 00:02:49 - Import the model 00:04:28 - Rigging diagram 00:07:24 - Prepare the model for rigging 00:09:08 - Place Locators for rig pivot points 00:12:02 - Orient the Suspension model to Y Axis 00:14:18 - Create Skeleton 00:16:15 - Create Rigging Constraints 00:22:44 - Duplicate different states of the susp. for use in the Blend shapes 00:25:06 - Create Blend Shapes 00:28:04 - Rigging the Landing Gear Unreal 00:32:24 - Import the FBX in Unreal 00:33:41 - Create the Animation Blueprint with the Morph Target controls 00:42:06 - Setup the Character Blueprint for Take off and Landing 01:04:02 - Set independent animation based on distance from the ground on each Landing Gear #ue5 #unrealengine