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Today we're talking about why people seem to be unable to stop playing Dead by Daylight, even when they will state their dislike for it and frustrations. We're gonna discuss compulsion loops, rewards in games, gamification models, addiction and negativity bias! I hope you enjoy the video! References: Bosson, J., Johnson, A., Niederhoffer, K & Swann, W, 2006. Interpersonal Chemistry Through Negativity: Bonding by Sharing Negative Attitudes About Others. Available at: https://www.researchgate.net/publicat... [Accessed on 16 May 2022]. Crowe, A, 2012. Compulsion Loops. [online] Available at: https://www.slideshare.net/adamcrowe/... [Accessed 15 May 2022]. Dubbels, B, 2017. Gamification Transformed. Available at: https://www.researchgate.net/publicat... [Accessed 16 May 2022]. Hafeez, M., Idrees, D & Kim, J, 2017. Game Addiction: A Brief Review. Available at: https://www.researchgate.net/publicat... [Accessed 15 May 2022]. Hafeez, M & Kim, J, 2014. Is Flow Good? Is Addiction Bad? Available at: https://www.researchgate.net/publicat... [Accessed 15 May 2022]. Lee, Z., Cheung, C & Chan, T, 2021. Understanding Massively Multiplayer Online Role-Playing Game Addiction: A Hedonic Management Perspective. Available at: https://www.researchgate.net/publicat... [Accessed 15 May 2022]. McLeod, S, 2007. Skinner - Operant Conditioning. [online] Available at: https://www.academia.edu/23759303/Ski... [Accessed on 15 May 2022]. Shook, N., Fazio, R & Vasey, M, 2007. Negativity Bias in Attitude Learning: A Possible Indicator of Vulnerability to Emotional Disorders? Available at: https://www.academia.edu/57798120/Neg... [Accessed on 16 May 2022]. Wang, H & Sun, C, 2012. Game Reward Systems: Gaming Experiences and Social Meanings. Available at: https://www.researchgate.net/publicat... [Accessed 15 May 2022]. WHO, 2020. Addictive Behaviours: Gaming Disorder. [online] Available at: https://www.who.int/news-room/questio... [Accessed 15 May 2022].