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In this episode we set up a brand new Control Rig for head and neck rotation and integrate it directly into the Unreal Engine 5 Mannequin. The idea is that, just by holding right click or any button, the player's character automatically turns their head and neck in the direction in which the player is looking (based on control rotation). We also put on the finishing touches of the Control Rig set up by making sure it works with all the fire gameplay abilities we set up in previous episodes. 00:00 Intro 00:22 Today's Goals and Key Concepts 01:49 Setting up a new Control Rig 05:07 Setting up bone rotation variable to drive rotation of bones in Control Rig 07:07 Integrating the new Control Rig into the AnimGraph 09:47 Fixing incorrect axis rotating 10:35 Remaining issue fixes / optimizations: Integration with Gameplay Abilities 15:34 Conclusion and preview of next episode New episode released every Saturday morning! Direct References Control Rig in Unreal Engine: https://docs.unrealengine.com/5.0/en-... How to create Control Rigs in Unreal Engine: https://docs.unrealengine.com/5.0/en-...