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In this episode we use Unreal Engine 5 modeling mode to break apart a static mesh asset of a bridge, allowing us to assign different materials to different parts of the asset. We also use the modeling mode to update the pivot point for all pieces of the mesh. Then we finish putting together the bridge in our scene and sculpt/paint paths in our garden. Link to spreadsheet of all meshes and materials used so far in this series (as of episode 11): https://docs.google.com/spreadsheets/... 00:00 Intro 00:17 Today's Goals and Key Concepts 01:31 Prepping for episode and downloading assets from Quixel Bridge 02:10 Positioning and preparing bridge asset 03:10 Issues with the bridge asset 04:35 Modeling tools / modeling mode 05:08 Plane cut railings from bridge into separate assets 07:44 Positioning new bridge pieces 08:38 Changing the materials and tiling on our bridge pieces 10:06 Repositioning meshes to overlap properly, using a point light to solve the edge problem 11:10 Adjusting Pivot Point for all three meshes in modeling mode 11:48 Plane cut the corners of the bridge 13:15 Setting up new corners of the bridge 15:53 Setting up bridge stairs 17:19 Setting up wall sides (facade) of stairs and bridge 19:00 Setting up wall underbelly of bridge 23:15 Sculpting out paths in garden earth quadrant 26:09 Painting pebbles across our paths via foliage painting 29:32 Testing FPS with 11 thousand pebble foliage mesh assets and removing shadows 30:50 Lining garden paths with small rock foliage 34:42 Creating paths in water quadrant 37:31 Detailed Stats and GPU stats to troubleshoot performance FPS drop 39:30 Conclusion and preview of next episode New episode released every Saturday morning! Direct References Modeling Mode: https://www.unrealengine.com/en-US/te... Short Tutorial on Modeling Mode: • Getting started with in-editor modeling to... Comprehensive Tutorial: • Unreal Engine 5 Beginner Modeling Tutorial... General References Quixel Bridge: https://quixel.com/bridge (comes automatically with UE5) Megascans: https://quixel.com/megascans What's the relationship between Quixel Bridge and Megascans? Bridge is basically the tool for bringing it into UE5, Megascans is the library. Official documentation on Foliage: https://docs.unrealengine.com/4.27/en... Official documentation on performance: https://docs.unrealengine.com/4.27/en... We will continue to cover performance in many episodes. The implications of performance (and the goal of improving performance without sacrificing the quality of the experience) is universal across many aspects of a game. Stats: https://docs.unrealengine.com/4.26/en... Music used this episode: The Dream – Next Route Intense – Peyruis Promises – ROFEU Discovery – JayJen & ASHUTOSH Frontline – Jay Someday Fluffy – Smith the Mister Sparkle – JayJen Memories of Spring – Tokyo Music Walker Voyage – Atch A Journey Through The Universe – Lesion X New Day – Tokyo Music Walker Hope – ROFEU Places – Atch CIRCLES - tubebackr