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In this video, I’m going to cover a full, free, all-around workflow on how to get your MetaHuman from Unreal Engine into Blender. This is a 2-hour tutorial packed with many topics, including: -How to create custom MetaHumans -How to modify existing MetaHumans -How to remove, change, or bring back underwear -How to recreate MetaHuman materials in Blender in a cheap and easy way -How to modify baked engine-standard masks and RGBA packed textures, and how to manipulate complex normals -How to export and import groom assets between Unreal and Blender (and vice versa) -How to modify existing Unreal-based groom assets -How to create fully custom strand-based groom assets with custom hair color -How to generate hair cards and helmets -How to create resizable outfits (and grooms as well) for MetaHumans -How to get the 52 ARKit shape keys into your MetaHuman -How to transfer high-complexity MetaHuman rig-based ROM or any animations from Unreal to Blender And even more... If this video helped you out, please leave a like and/or subscribe! If any questions arise, feel free to ask in the comments below. -------------------------------------------------------------------------------------------------------------- Plugins / Add-ons: FAB MetaHuman Conform Topology: https://www.fab.com/listings/98f7b49d... Gumroad Groom Exporter (Blender to UE): https://turbocheke.gumroad.com/l/Groo... Groom Exporter (Unreal 5.5 to Blender – ABC): https://unrealall.com/register Unused Groom Exporters (Unreal – ABC): https://github.com/kostenickj/UE5_Sim... https://www.fab.com/listings/0602672b... UPDATED Normal Combiner 2.0 Addon: https://csabakiss.gumroad.com/l/irxttr Normal Combiner Project File Download Link: https://www.mediafire.com/file/3uw097... Mesh Data Transfer (Blender): https://mmemoli.gumroad.com/l/tOKEh Commands Unreal Engine export head mesh CMD: mh.Identity.ExportMeshes Scripts: 52 ARKit Shape Key Creator for MetaHuman – Download Link: https://www.mediafire.com/file/4rzqi8... ----------------------------------------------------------------------------------------------------------------------------- Timestamps: 00:00 Overview 01:16 Plugins 02:00 The Custom Quad-Based Meshes 13:31 Export Textures & Grooms 18:40 Face, Eyes, Body Materials 33:31 Underwear Mask 35:53 Multires Basic Normal Combine 38:00 RGBA & RGB Textures Modification 44:45 Combine Diffuse 46:34 RGBA Texture Modification 49:55 Complex Normal Manipulation 56:10 Start Grooms 58:16 Modify Existing Grooms: Hair 01:05:36 Modify Existing Grooms: Eyebrows 01:06:47 Eyelashes Info 01:07:30 Custom Multi-Color Hair Shading 01:15:11 Export Grooms (Blender) 01:16:14 Export & Import Cloth Assets 01:19:00 Resizable Outfits Workflow 01:23:40 Groom Physics and Setup (UE) 01:27:02 Colored Hair Shader (UE) 01:30:19 Hair Cards and Helmet Mesh 01:34:48 Wardrobe Items 01:36:27 Custom Textures Setup (UE) 01:39:48 ARKit & Animation Part 1 01:41:39 Actual Cloth Asset 01:50:11 ARKit & Animation Part 2 01:51:19 Peach Fuzz (Blender) 01:52:15 Wrinkle Map Hint 01:53:15 Outro