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Kristian Svane Rømer, Senior Sound Designer at IO-Interactive presented what design, tools, implementation and workflows are involved in creating audio-driven controller vibrations at the Audiokinetic Theater during GDC 2024. Kristian showcases best practices for creating haptic feedback; how to keep the player’s fully immersed during game play without pulling their attention to the controller vibrations, but rather it be natural and subconscious. Showcasing examples from Hitman III, watch to learn more! Learn more about Wwise: https://hubs.ly/Q02x8MbF0 Curious about other projects powered by Wwise: https://hubs.ly/Q02x8Mfv0 For more Wwise content, sign up to our newsletter and blog here: https://hubs.ly/Q02x8M8x0 To learn Wwise, click here: https://hubs.ly/Q02x8MgR0 The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.