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In-game time: 8:19 A serious mistake at the end wasted several seconds - the Spy needed to be ordered to go towards the plane first, then call the radio. There's a potentially big improvement - you don't have to use the Balloon to get the Clue, then the bunch of soldiers guarding it may be left alone. It would probably change the overall route a lot though. Rules: In-game time is the only goal. Inventories, objectives list and pause don't waste time. All bonus books. All objectives - Secondary and Clues. Since the mission result screen doesn't keep track of Clues, objectives list must be open during the mission to showcase all Clues as completed. Not being detected and not being injured, the former means that must not be fully seen by the enemies at any point (even unarmed ones and snipers), but blue-red flashing is allowed. No alarm. Events that normally raise the alarm are allowed in alarm-insensitive areas. If explosions are required by the objectives, they're allowed at the end of the mission (within last minute). No shooting enemies, except for using the sniper rifle. Also, the default pistol is allowed for distracting the enemies. No Ctrl glitch (harpoon on land, Natasha's undetectable sniper rifle), no Syringe glitch (affecting an enemy far away).