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Get Brushify products here: https://www.fab.com/sellers/JoeGarth https://www.artstation.com/artwork/5X... Find out more at https://www.brushify.io With Unreal Engine 5 around the corner, I've been preparing to update the Brushify asset library with new reworked scanned assets. This video is a brief overview/behind the scenes of how I create complex Tree models for Brushify Packs using a combination of Photogrammetry, Procedural Generation and Hand placement. This workflow is a simple to execute, cost effective foliage pipeline that gives natural results. It's very similar to the techniques used in many AAA game titles (open worlds like Red Dead Redemption 2, GTA V, Last of Us, Far Cry series). This video serves as both an educational tool for all artists, as well as a useful way for me to document my own workflows when creating new assets for Brushify. It should serve as a good orientation/starting point for anyone wanting to understand the processes that go into creating foliage for games. Hardware: Camera Equipment: Body - Panasonic G80/G81/G85 US: https://amzn.to/2NSDDjd UK: https://amzn.to/3eaGY7N Wide angle lens - Sigma 16mm f1.4 US: https://amzn.to/3uP8duJ UK: https://amzn.to/3sMfA4e Telephoto lens - Olympus 45mm f1.8 US: https://amzn.to/3sPiOUx UK: https://amzn.to/3kGqAgs Shotgun Mic - Rode VideoMicro US: https://amzn.to/3eahg3w UK: https://amzn.to/2NRAxfm PC specifications: CPU - AMD Threadripper 1950x - US: https://amzn.to/3qp8vFf UK: https://amzn.to/3e8gnbw 64GB Ram - G.Skill Ripjaws V - US: https://amzn.to/3uVwkI8 UK: https://amzn.to/30a84DU 1080TI - US: https://amzn.to/3qgqNrV UK: https://amzn.to/3kJA7n9 Software: Blender: https://www.blender.org/ Agisoft Metashape: https://www.agisoft.com/ Modular Tree for Blender: https://blender-addons.org/modular-tr... Topaz Gigapixel AI: https://topazlabs.com/gigapixel-ai/ Unreal Engine: https://www.unrealengine.com/ 0:00 - Intro 0:53 - Choosing an object to Scan 1:33 - Dealing with the Weather 1:48 - Capture Technique 2:12 - Agisoft Metashape 2:40 - Mesh Cleanup, UVs & Creating Game Mesh in Blender 3:20 - Reprojecting Textures onto Game Mesh 3:54 - Game Mesh in Unreal Engine 4 4:05 - Capturing & Processing Branchlet textures 6:27 - Generating Procedural Branch Structure in MTree 7:20 - Creating a tiling Bark Texture 8:39 - Merging the Trunk with Generated Branches 10:51 - Previewing in Engine 11:05 - Creating Branchlet/Leaf Meshes 12:28 - Populating Tree with Branchlets/Leaves 13:40 - Procedurally Generating Leaves in MTree 14:19 - Previewing the Asset as a Forest 16:21 - Recap and Method Overview 17:44 - Creating an Environment with the Asset 20:00 - Final Result Real-time in Unreal Engine 21:01 - Subscribe, Big thanks & get scanning! The music is from Scott Buckley, a super talented composer so check him out! https://www.scottbuckley.com.au/libra... Music: “Jul” by Scott Buckley (licensed under CC BY 4.0) https://www.brushify.io - Environment tools and tutorials for Unreal Engine 4 @brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4 DISCLAIMER: This video and description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission at no extra cost to you. This helps support the channel and allows me to continue to make videos like this. Thank you for the support!