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This video is a comprehensive tutorial on improving enemy AI code in GameMaker Studio 2. We walk through the process of updating the enemy code and migrating it to an object parent. You'll learn how to properly handle code inheritance to create more efficient and organized projects. The tutorial begins by demonstrating how to copy code from one enemy to another, which is a common task when creating multiple enemy types [00:23]. You'll then learn how to properly move this code to an object parent, which is a crucial step for clean and maintainable code. The video also covers how to delete and override events [01:31], a useful skill for anyone working with GameMaker Studio. The creator explains how to handle the step and end-step events [02:22], ensuring your AI behaves as expected. Finally, the tutorial addresses a common error in the object player code, showing you how to correctly reference the enemy parent and how GameMaker Studio provides helpful hints as you type [03:33]. This video is perfect for beginners and intermediate users looking to improve their game development skills and create smarter enemies. #GameMakerStudio2 #GameDev #Tutorial #IndieGameDev #GML -- Video Chapters -- 00:00 Introduction 00:42 Selecting a Block of Code 01:09 Copying and Pasting Code 01:23 Deleting and Event and it's Code 02:12 Copying and Pasting and Event 03:12 Fixing and Error Found in Play Testing